To begin a mission, look it up in the logbook. Shuffle the task cards and place them in a face-down deck. Set the reminder cards to the side, as well as the distress signal token, face-down. The player who was dealt the “4” submarine takes the captain token. (In a 3-player game, one person will get one extra card, which will not be played.) Give each player a sonar communication token, placed green-side-up. Shuffle the color cards and the submarine cards together, and deal out all the cards to the players. The goal of each mission is to complete a certain number of tasks, which are drawn from the tasks deck. The Crew is played over the course of 32 “missions”-you can play them in order and use the logbook to keep track of the number of attempts it takes you to complete the entire journey, or you can simply skip around and play individual missions as desired. You can download a copy of the rulebook here. The logbook details each mission the players will need to complete in the game, and provide a way to track how many times each mission took. The rules and logbook are, as in the first game, divided into two separate books. There are the five “sonar” tokens for communicating with other players, the “distress signal” token, and the oversized “Captain” token for denoting the current first player. The cardboard components are nothing terribly exciting but serve their purpose well. The “1” card shows a diver with game designer Sing’s name, while the “8” card shows a can with a whale and the name “Starbuck.” As before, these touches don’t impact the gameplay, but these and other little easter eggs are fun to find. The color cards, submarines, and reminder cards are standard-sized playing cards with the same beautiful art by Marco Armbruster, who, just like in the first game, added a bunch of cute visual jokes to the game. One of the suits, plus the submarine cards. 40 large playing cards: 36 color cards and 4 submarine cards.The Crew: Mission Deep Sea Components The game’s components. The Crew: Mission Deep Sea was designed by Thomas Sing and published by Kosmos, with illustrations by Marco Armbruster. (Note that as an Amazon affiliate, I earn with qualifying purchases.) It’s currently available at Amazon and your local game store. The Crew: MIssion Deep Sea is a game for 3-5 players, ages 10 and up, and takes about 20 minutes to play. This year, designer Thomas Sing has followed up on his award-winning creation with a stand-alone sequel that takes everything that was great about the first game and makes it even better. Last year, GeekDad Approved and Game of the Year finalist The Crew: The Quest for Planet Nine (read Jonathan’s review for more information) pulled off what I would have previously thought impossible, in making the inherently competitive trick-taking mechanic and structuring it into a cooperative game.
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